PROVIDING SUPPORT AND PROFESSIONAL DEVELOPMENT FOR TEACHERS
Date: Wednesday, December 14, 2022 8-9pm (ET)
Session: Making Learning a Game Worth Playing: Gamification and Game-Based Learning that Works
Description: Digital games are highly interactive forms of media that many players find engaging, captivating, and immersive Today's gaming industry is a thriving, robust landscape that has benefitted from disruptive innovation and exponential growth. By 2020, during the COVID-19 pandemic and global quarantine, there were an estimated 3.1 billion global video game consumers or about 40% of the world's population. Nowadays, more people across different demographics, cultures, and life experiences are adopting gaming as a hobby or pastime. So how can educators, higher-ed faculty, and learning designers harness the power of gaming for learning? This hands-on, brains-on professional development session will explore game-based learning (GBL) and the gamification of learning. Session participants will explore the differences between each learning approach and translate how GBL and gamification can be incorporated into ALL modern-day learning environments.
Dr. Ryan Schaaf, Notre Dame of Maryland University
Schaaf is an associate professor of Educational Technology. In the past, he was nominated for Maryland Teacher of the Year and received the Dr. Hickey Award for technology leadership. In addition, he is the author of seven books involving digital-age learning and assessment.
Schaaf's Authored Books include:
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